CITIES Byzantium Author Publisher License Edition GKBN Stanislav Hoferek Greenie kniznica CC-BY-NC-ND First (2020) 000111 About the book Cities: Byzantium is an official add-on for game Cities from Greenie kniznica. New civilization, lots of new events that can be combined together – and increased game depth for more fun. {0>Budujte svoju novu risu, ziskavajte vplyv a brante sa Attilovi ci tomu najvacsiemu protivnikovi – protihracovi po vasej pravici.<}0{>Build your new empire, gain influence and defend yourself against Attila or the biggest opponent - the opponent on your right. <0}{0>Posunte sa v historii dalej a ziskavajte neutralne, klasicke ci hlavne mesta.<}0{>Go further in history and get neutral, classic or capital cities. <0}{0>Ci uz natrvalo, alebo aspon prechodne vyuzite ich vyhody proti svojim protivnikom.<}0{>Whether permanently or at least temporarily, use their advantages against your opponents. {0>Existuje tiez:<}0{>There is also:<0} Slovak version: http://greenie.elist.sk/knihy/mesta-byzancia Czech version: http://greenie.elist.sk/knihy/mesta-byzanc Novelties CITIES <0}{0>Byzancia je rozsirenie hry.<}0{>Byzantium is an extension of the game. <0}{0>Pribuda nova civilizacia:<}0{>A new civilization is emerging: <0}{0>Byzancia, ako i nove udalosti a zmeny v povodnej hre.<}0{>Byzantium, as well as new events and changes in the original game. <0}{0>Povodna hra je nutna pre hranie Mesta:<}0{>The original game is required to play Cities: <0}{0>Byzancia.<}99{>Byzantium and you can download the newest version directly from Greenie Kniznica. <0}{0>Zmeny su tiez vo vztahoch medzi hracmi, co moze urobit hru zaujimavejsou.<}0{>There are also changes in the relationships between players, which can make the game more interesting. Byzantium {0>Nova civilizacia, Byzancia, je velmi odlisna od ostatnych.<}0{>The new civilization, Byzantium, is very different from the others. <0}{0>Ma sice tiez 6 miest, ale niektore udalosti nie su priamo stavane na Byzanciu.<}0{>Although, it has 6 places too, some events are not built directly on Byzantium. <0}{0>Byzancia ma modernejsie mesta, ktore uz nie su specializovane na konkretnu oblast, ale maju vseobecne pouzitie.<}0{>Byzantium has more modern cities that are no longer specialized in a specific area, but have a general use. <0}{0>Je to tak ina civilizacia hlavne pokial ide o rozlicne hry.<}0{>Therefore it's a different civilization, especially when it comes to different games. <0}{0>Hlavne mesto, Konstantinopol, ma div sveta, Chram Bozej mudrosti (Hagia Sofia).<}0{>The capital, Constantinople, has a wonder of the world, the Church of the Holy Wisdom (Hagia Sophia). <0}{0>Neovplyvni to hru na divy sveta, ale zaroven je toto mesto ovplyvnitelne udalostami, ktore sa dotykaju divov sveta.<}0{>It will not affect the game of wonders of the world, but at the same time this city is influenced by events that affect the wonders of the world. <0}{0>Byzancia sa rata ako vychodna civilizacia, spolu s Greckom, Egyptom, Perziou a Zidovskym kralovstvom.<}0{>Byzantium counts as Eastern civilization, along with Greece, Egypt, Persia and the Jewish Kingdom.<0} Attila {0>Spolu s Byzanciou ovplyvnuju dianie v hre aj nove druhy barbarov.<}0{>Along with Byzantium, new types of barbarians also influence events in the game. <0}{0>Attila dokaze ovladnut celu risu, ktora uz bola kompletne ovladnuta a bola tak zaratana do finalneho skore.<}0{>Attila is able to control the whole empire, which has already been completely controlled and has been included in the final score. <0}{0>Vzdy, ked padne karta barbari, ziskava Attila 2 mesta z plne ovladnutej rise.<}0{>Each time the barbarians’ card is dealt, Attila gains 2 cities from a fully dominated empire. <0}{0>Tieto mesta sa vracaju do hry a su na stole az do doby, kym mu ich nezoberie niekto z hracov cez Utok, obchod alebo inu udalost.<}0{>These cities return to the game and are on the table until they are picked up by one of the players through an attack, trade, or another event. <0}{0>Attila zacina konat vzdy, ked niekto z hracov pouzije kartu Barbari.<}0{>Attila takes action whenever one of the players uses the Barbarians card. <0}{0>Ak je v hre viac hracov, vyberaju sa mesta z finalnej kopky toho hraca, koho si vyberie ten, kto udalost Barbari pouzil.<}0{>If there are more players in the game, the cities are selected from the final pile of the player chosen by the one who used the Barbarian event.<0} Commanders {0>Velitelia funguju v rozsireni Mesta:<}0{>Commanders work in the expansion of Cities: <0}{0>Byzancia uplne inak.<}0{>Byzantium in completely different way. <0}{0>Dokazu zaberat mesta a vymazavat ich z hry, ale musia na to splnit podmienku.<}0{>They can occupy the cities and delete them from the game, but they must meet one condition. <0}{0>Pouzitie troch velitelov je tiez mozne na odstranenie miest tej rise, z ktorej ani jeden velitel nepochadza.<}0{>The use of three commanders is also possible in order to remove the cities of the empire from which no commander comes from. <0}{0>Rimsky, grecky a kartaginsky velitel tak mozu odstranit napriklad vsetky egyptske mesta, ale grecke nie.<}0{>For example, the Roman, Greek, and Carthaginian commanders can remove all the Egyptian cities, but not the Greek ones.<0} New events {0>Hraci maju k dispozicii nove udalosti, ako napriklad Rozkvet, Posvatna put ci Elitne vojska.<}0{>Players have new events at their disposal, such as the Rise, the Sacred Pilgrimage or the Elite Troops. <0}{0>Tie pridavaju nove moznosti a casti su efektivne pri kombinacii s inymi kartami.<}0{>These add new options and the parts are effective when combined with other cards. <0}{0>Hraci tiez mozu ziskat prechodne hlavne mesta.<}0{>Players can also get temporary capitals.<0} Distribution Distribution is the same as in the classic game. <0}{0>S tym, ze hraci si mozu zvolit akekolvek mnozstvo ris od troch po maximum.<}0{>Players can choose any number of empires from three to the maximum. New events Elite troops: An interesting card if you find the cities that Attila currently controls useful. <0}{0>Taktiez sa da pouzit ako ochrana proti tomu, aby sa Attilove vojska dostali k mestam, ktore su uz mimo hlavneho stola.<}0{>It can also be used as a barrier against Attila's troops getting to cities that are already off the main table. <0}{0>V tom pripade sa obidve karty presunu spat do kopky.<}0{>In that case, both cards are moved back into the pile.<0} Huns (barbarians): Similar but stronger and more destructive card than the classic barbarians. The expansion Byzantium comes with a novelty for both these cards, arrival of Attila. <0}{0>Pri obidvoch kartach taktiez vznika v rozsireni Byzancia novinka, prichod Attilu.<}0{><0}{0>Ten berie 2 karty z kompletne ziskanej rise, ktora by bola za normalnych okolnosti uz mimo hru.<}0{>He takes 2 cards from a completely acquired empire, which would normally be out of the game.<0} Another Event: Great if the opponent has lots of events that would be very effective against him. <0}{0>Tymto sposobom ich mozu ziskat ostatni hraci.<}0{>In this way, other players can acquire them. <0}{0>Napadnuty hrac ma malu kompenzaciu.<}0{>The attacked player has little compensation. <0}{0>Vybera sa klasickym losovanim z ruky.<}0{>It is selected by a classic hand draw.<0} Sacred Pilgrimage: Effective when you have more than 5 seats while other players do not. <0}{0>Moze byt posvatna put na zapad i na vychod.<}0{>It can be a sacred pilgrimage to the west and east. <0}{0>Navyse sa moze dobre pouzit v pripade, ze je vacsina ris na zapade alebo vychode uz skompletizovana.<}0{>In addition, it can be used well when most empires in the west or east are already completed Temporary Capital: Help for players who have no capital and would not normally be able to use events such as an attack. <0}{0>Tato jednorazova pomoc nie je dostupna pre hracov s prilis velkym mnozstvom obycajnych miest.<}0{>This one-time help is not available for players with too many regular cities. Rise: The Rise and the High Rise will increase the number of city cards. <0}{0>Staci nechat tuto udalost na ruke a pouzit ju vtedy, ked budete mat mesta z co najviac roznych ris.<}0{>Just leave this event in hand and use it when you have cities from as many different empires as possible. <0}{0>Je to opatrenie, ktore pomoze tim, ktorym sa nedari plnit jednu risu za druhou.<}0{>The measure helps those who fail to fulfill one empire after another. Commander: Commander cards are changed, we recommend replacing the original commander cards with new ones when playing. <0}{0>Je mozne pouzivat aj viac kariet velitelov, co vsak vyrazne spomali hru.<}0{>It is possible to use more commanders' cards, which will significantly slow down the game. <0}{0>Traja velitelia dokazu skodit risi, z ktorej ani jeden z velitelov nepochadza.<}0{>Three commanders can damage an empire from which none of the commanders come from. Druid Council and Eastern Wisdom: Convenient for players who have many different places but few good events. <0}{0>Staci sa spravne trafit a idealne blokovat udalost tak, aby sa nedostala k superom.<}0{>All you have to do is hit correctly and ideally block the event so that it does not reach your opponents. Reorder: Players change their order, i<0}{0>Zaujimave pri viac hracoch.<}0{>nteresting for multiple players. <0}{0>Pri dvoch hracoch nema tato karta velky zmysel.<}0{>For two players, this card doesn't make much sense. CONSTANTINOPLE Byzantium 1 Adrianopolis Byzantium 1 Nicaea Byzantium 1 Varna Byzantium 1 Nicomedia Byzantium 1 Dyrrarchium Byzantium 1 Roman commander All players lose all Roman cities. Condition: <0}{0>Hrac musi mat neutralne mesto alebo 4 ine ako rimske mesta.<}0{>The player must have a neutral city or 4 non-Roman cities. Greek commander All players lose all Greek cities.. Condition: <0}{0>Hrac musi mat neutralne mesto alebo 4 ine ako grecke mesta.<}88{>The player must have a neutral city or 4 non-Greek cities. Carthaginian commander All players lose all Carthaginian cities. Condition: <0}{0>Hrac musi mat neutralne mesto alebo 4 ine ako kartaginske mesta.<}83{>The player must have a neutral city or 4 non-Carthaginian cities. Egyptian Commander All players lose all Egyptian cities. Condition: <0}{0>Hrac musi mat neutralne mesto alebo 4 ine ako egyptske mesta.<}86{>The player must have a neutral city or 4 non-Egyptian cities. Persian Commander All players lose all Persian cities. Condition: <0}{0>Hrac musi mat neutralne mesto alebo 4 ine ako perzske mesta.<}87{>The player must have a neutral city or 4 non-Persian cities. Celtic commander All players lose all Celtic cities. Condition: <0}{0>Hrac musi mat neutralne mesto alebo 4 ine ako keltske mesta.<}90{>The player must have a neutral city or 4 non-Celtic cities. Jewish commander All players lose all Jewish cities.. Condition: <0}{0>Hrac musi mat neutralne mesto alebo 4 ine ako zidovske mesta.<}86{>The player must have a neutral city or 4 non-Jewish cities. Etruscan Commander All players lose all Etruscan cities. Condition: <0}{0>Hrac musi mat neutralne mesto alebo 4 ine ako etruske mesta.<}87{>The player must have a neutral city or 4 non-Etruscan cities.. Byzantine Commander All players lose all Byzantine cities. Condition: <0}{0>Hrac musi mat neutralne mesto alebo 4 ine ako etruske mesta.<}100{>The player must have a neutral city or 4 non-Byzantine cities. Anger of the Gods Byzantine cities T{0>Napadnuty hrac musi odovzdat 1 (nie hlavne) byzantske mesto vlastnikovi karty.<}0{>he attacked player must hand over 1 (not the main) Byzantine city to the cardholder.<0} Elite Troops Your elite troops occupy all the cities currently influenced by Attila.<0} {0>Podmienka:<}100{>Condition: <0}{0>Hrac musi mat minimalne jedno hlavne mesto.<}0{>The player must have at least one capital city . Elite Troops Your elite troops occupy all the cities currently influenced by Attila.<0} {0>Podmienka:<}100{>Condition: <0}{0>Hrac musi mat minimalne jedno hlavne mesto.<}0{>The player must have at least one capital city . Temporary Capital A player can use an event that requires a capital even if he does not own one. Condition: <0}{0>Hrac nesmie mat viac ako 10 miest.<}0{>A player must not have more than 10 cities. Temporary Capital A player can use an event that requires a capital even if he does not own one. Condition: <0}{0>Hrac nesmie mat viac ako 10 miest.<}0{>A player must not have more than 10 cities. Temporary Capital A player can use an event that requires a capital even if he does not own one. Condition: <0}{0>Hrac nesmie mat viac ako 10 miest.<}0{>A player must not have more than 10 cities. Druid Council The player sacrifices 2 events and receives 4 events consequently.<0} {0>Podmienka:<}100{>Condition: <0}{0>Hrac musi mat viac zapadnych ako vychodnych miest.<}0{>The player must have more western than eastern cities Eastern Wisdom The player sacrifices 2 events and receives 4 events consequently.<0} {0>Podmienka:<}100{>Condition: <0}{0>Hrac musi mat viac zapadnych ako vychodnych miest.<}100{>The player must have more western than eastern cities. Reorder In a game with more than 2 players, the playing order rotates. Reorder In a game with more than 2 players, the playing order rotates. Sacred Pilgrimage to the west Players with more than 5 cities gain new cities until they get a western city (Roman, Carthaginian etc) Sacred Pilgrimage to the east Players with more than 5 cities gain new cities until they get an eastern city (Egyptian, Persian etc) Another Event A player can draw 3 events from the selected opponent. <0}{0>Napadnuty hrac si nasledne zoberie novu udalost z hlavnej kopky.<}0{>The attacked player then takes a new event from the main deck. Another Event A player can draw 3 events from the selected opponent. <0}{0>Napadnuty hrac si nasledne zoberie novu udalost z hlavnej kopky.<}0{>The attacked player then takes a new event from the main deck. Another Event A player can draw 3 events from the selected opponent. <0}{0>Napadnuty hrac si nasledne zoberie novu udalost z hlavnej kopky.<}0{>The attacked player then takes a new event from the main deck. Huns (barbarians) Each player loses 5 cities of their choice. <0}{0>Kto ma menej miest, prichadza o vsetky mesta a nemoze dalsie kolo vyberat nove mesto ani udalost.<}0{>Whoever has fewer cities loses all cities and cannot choose a new city or event in next round. Huns (barbarians) Each player loses 5 cities of their choice. <0}{0>Kto ma menej miest, prichadza o vsetky mesta a nemoze dalsie kolo vyberat nove mesto ani udalost.<}0{>Whoever has fewer cities loses all cities and cannot choose a new city or event in next round. Flourish A player gains as many new cities, one for every empire with at least one city. <0}{0>Neutralne mesta sa nerataju.<}0{>Neutral cities do not count. Flourish A player gains as many new cities, one for every empire with at least one city. <0}{0>Neutralne mesta sa nerataju.<}0{>Neutral cities do not count. Great Flourish A player gains as many new cities, one for every empire with at least one city. <0}{0>Neutralne mesta sa nerataju.<}0{>Neutral cities also count and there is double reward for Byzantine city. Great Flourish A player gains as many new cities as there are but only from the empires with at least one city on the player's table. <0}{0>Rataju sa aj neutralne mesta a za byzantske mesta je dvojnasobna odmena.<}0{>Neutral cities also count, and Byzantine cities are doubled.